Fantasy Tribes Rules
[1.0 Game Play]
Welcome to the Fantasy Tribes—where strategy meets the thrill of Survivor! If you love analyzing the game, making predictions, and competing with friends, this is the game for you. Here is what you need to know before signing up:
[1.1 - General Overview]
Coaches will start by selecting 2 MVPs from the pool of castaways competing in the latest season of Survivor. Coaches will then draft a tribe with their league from the same pool of castaways. At the merge and finale, coaches will make Edgic and Finale predictions which award points for being correct!
Each week, coaches will set their lineup, choosing which castaways to keep active and which to exile. Their ACTIVE castaways will earn or lose points based on their actions in the game as detailed in the rules below. If unhappy with your tribe, get in contact with other league members and work out a tribe swap! Trade MVPs AND/OR draft picks and make the best tribe possible! Lastly, as long as they have a positive amount of total points going into the week, coaches may choose to place a bet on which castaway they think is going home. The bet is double or nothing, so if correct, the coach will get twice the amount of points back that they bet. If wrong, they’ll receive nothing.
[1.2 - "MVP" SELECTION]
Before the draft, coaches are required to make two "Most Valuable Player" selections. This can be any two castaways and not the same castaway twice. MVP points are worth double. Coaches can not exile an MVP (put them on their bench).
[1.3 - Draft]
Following MVP selection, the draft order will be randomized. The draft will be serpentine, so if coaches pick first in the first round, they pick last in the next round, first in the round after that and so on. Every castaway can only be picked once by each coach and coaches can not draft someone who they chose as their MVP. Every coach has 4 picks. The number of copies of castaways in the pool of castaways depends on the number of coaches drafting and is detailed in the How to Host a Draft page.
[1.4 - Edgic & Finale Pick]
After the Mergatory episode (once everyone has their merge buffs), coaches will have a week to make an Edgic pick. Inspired by the formulas used by Edgic on reddit where they analyze the editing done by Survivor production, coaches will decide who they think is going to win the game. Coaches will do the same the week leading up to the finale episode or episodes. Edgic and Finale picks do not earn coaches points like their draftees and MVPs do. If a coach’s Edgic and/or Finale pick is correct, they simply get points for being correct.
[1.5 - Setting Weekly Lineups]
MVPs will earn and lose points for their tribes without their coaches having the option to exile them for the upcoming episode. Draft picks are a different story! Each week coaches will be required to determine which of their draft picks are active and which one will be exiled (also known as on their bench). Their active castaways will count towards their total score while their exiled castaway will not. Coaches may put castaways that are out of the game in an active spot and vice versa as a tactic.
[1.6 - Tribe Swapping]
Tribe Swapping allows coaches to trade away MVPs and Draft Picks on their tribe for MVPs and Draft Picks on other tribes, offering strategic flexibility. All tribe swaps must adhere to the following rules:
Tribe Structure
- A coach may not have more than three MVPs on their tribe at any time.
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The following roster compositions are permitted after tribe swaps:
- 3 MVPs, 1 active draft picks, 1 exiled draft pick
- 2 MVPs, 3 active draft picks, 1 exiled draft pick (default)
- 1 MVP, 5 active draft picks, 1 exiled draft pick
- 0 MVPs, 7 active draft picks, 1 exiled draft pick
Tribe Swap Rules
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Tribe swaps must be equal in castaway value:
- 1 MVP is equivalent to 2 draft picks
- Example: A coach trading away 5 draft picks may receive 2 MVPs and a draft pick or 1 MVP and 3 draft picks or 5 draft picks in return.
- Coaches are not allowed to trade away or for castaways who have already been voted out of the game.
- Unlike the MVP selection and Draft, there is no restriction when it comes to having multiple copies of the same castaway. Compile a full tribe of the same castaway if you think that is the way to go!
- Tribe Swap Deadline: All tribe swaps must be completed before the Final 7 episode begins. No tribe swaps will be allowed once the game has reached this point.
- You may not tribe swap during episodes.
[1.7 - Weekly Betting ]
Feeling confident in your Survivor instincts? As long as your tribe has a positive total score going into the week, you’ll have the opportunity to place a weekly bet on which castaway you think is getting voted out next. If your pick is correct, you’ll double the amount of points you bet. If you're wrong, you get nothing—those points are gone.
This is a high-risk, high-reward feature that adds a thrilling edge to the game. Use it to pull ahead, catch up, or simply show off your Survivor prediction skills.
Betting Rules:
- You may only place a bet if your total points is greater than 0.
- You can only bet on one castaway per week.
- Bets must be submitted before the episode airs on the east coast.
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The bet is double or nothing:
- If you choose a castaway who goes home that episode: You gain 2x the points you bet.
- If you choose a castaway who doesn’t go home that episode: You lose all the points you bet.
- If multiple castaways go home in an episode, all the same rules apply.
- Betting is optional—but strategic betting can be the difference between winning and losing your league!
- The last episode to bet will be the final 7 episode.
[2.0 - Points]
[2.1 - Challenges]
- 1 Point for winning a Tribal or Group Reward or Immunity Challenge
- To get challenge points, castaways have to have not sat out. If they get kicked out of the challenge they do not get points either.
- 1 Points for winning a Solo/Duo Reward Challenge
- 2 Points for winning a Solo/Duo Immunity Challenge
- Immunity Points will ONLY be given for correctly selecting a castaway that WINS Immunity via Immunity challenge. NO POINTS will be given to the person that they subsequently give it away to.
- 3 Points for winning the final immunity Challenge
- 3 points for winning a F4/F2 fire-making challenge
[2.2 - Advantages & Idols]
- 1 points for obtaining an advantage or an idol
- If a castaway finds a beware advantage or idol, or an idol or advantage that does not have power yet, they have to complete the task or it has to mature for them to get the points.
- Besides the legacy advantage, points can only be earned for obtaining an advantage or idol once. If it is given to someone else due to Knowledge is Power or any other reason, they do not get points for obtaining it, but they do have possession of it and can get the points for playing it.
- 1 points for having someone find and believe in a fake idol that a castaway conceptualizes/plants intentionally
- If the person who conceptualized the fake idol is different than the person who plants it, both get the point.
- 1 points for a castaway utilizing a fake idol/idol lacking power successfully for themself for safety
- You may only get points for this once per powerless idol
- If the person who conceptualized the fake idol is different than the person who plants it, both get the point. If a 3rd or 4th or etc. castaway knowingly takes part in the manipulation of other castaways in addition to the ones who conceptualized the fake idol, and the result benefits them, they also get points.
- 2 points for knowingly flushing an idol by:
- A castaway playing someone else’s idol that they gave them to hold (protecting against knowledge is power)
- Leading a blindside of someone who has an idol
- Sharing info with the opposing alliance & changing the vote causing a misplaying or exit of an idol
- Manipulating someone into misplaying, misplacing or not playing their idol leading to its exit
- 1 points for playing an advantage successfully
- Challenge advantages do not count as advantages when counting points.
- A voting advantage (extra vote, steal a vote, etc.) is considered a successful play if it changes the outcome in the castaways favor.
- Due to the Knowledge is Power advantage, castaways sometimes give their advantages to allies. If their ally uses it the way it was intended to be used when it was given to them, the original holder of the advantage gets the points, not the ally.
- This goes for voting incorrectly as well. In terms of voting advantages, the original holder of the advantage, not the ally, loses points multiple times for voting incorrectly.
- In terms of voting advantages, a castaway only gets points for the successful advantage. They do not get points multiple times towards voting correctly.
- Idols are not advantages in this game, however, if an idol is common knowledge/announced/played before the vote and therefore negates no votes, no votes are cast against the person who announced/played it on themselves, it was effective and it grants 2 points to the person who played it or had someone else play it for them. This is not the case for SITDs announced before the vote.
- -1 points for a “not safe” shot in the dark
- 1 points for each vote negated by an idol or a “safe” shot in the dark
- The castaway who played the idol or advantage gets the points if they play it on a different person, not the person who it was played for.
[2.3 - Voting]
- -1 points for voting incorrectly
- If a castaway uses an extra vote incorrectly, that is an extra point lost.
- Following a tie vote and subsequent revote, only castaways who were not targeted in the vote may participate in the unanimous decision. If this process results in only one eligible castaway being available to make the decision, that individual’s choice becomes final. In such cases, if the sole decider selects an elimination different from their original vote—thereby directly resolving the tie—the standard penalty for an incorrect vote is waived, and they are instead credited with a correct vote.
- -2 points for each vote against
- When a castaway negates votes, the votes do not count points wise against whoever they were for.
- -1 points for going to tribal with no vote or losing it/not voting at tribal (unless a castaway can not be voted for either through the same advantage)
- 2 points for voting correctly before merge/mergatory
- 5 points for voting correctly after merge/mergatory
- In a final 2, castaways do not get points for voting at final 3, just the -2 for the one vote against.
- In the event of ties and revotes, a castaway can only get points for voting correctly or incorrectly once per person they voted for.
- In the event of a revote because all votes were negated, votes will be counted multiple times.
- In the event of rocks, If someone a castaway was opposing in the vote goes home, their vote is deemed successful.
- If a castaway is in on a split vote and votes for the backup option to protect from an idol or shot in the dark, or they are voting wrong knowingly to advance strategically and the edit shows this, they still get the points from voting correctly.
- If a castaway is a part of a split vote and the person they vote for goes home, but this was not the goal of their split vote and happened because their split vote was hijacked by the opposing alliance, they do not get points for voting correctly.
[2.4 - Surviving]
- -10 points for quitting or getting medevaced or removed from the game
- In the case of a Quit, the entire tribe the person is on will get points for unanimously voting that person out if it did not happen, as they were robbed of the chance to get those points, and the person who quit also loses points for those votes against and voting incorrectly.
- In the case of a medevac, the tribe would get the points for voting correctly, again to compensate, but the medevaced castaway would not lose points for the votes against or voting incorrectly.
- -10 points for not getting to play (Season 10& 27)
- 5 points for making the merge (once everyone drops their tribal buffs)
- 5 points for making it to Final Tribal Council
- 2 points per jury vote (if the winner does not earn 10+ points this way, their score is brought up to 10, the winner can not earn more than 15 points this way.)
[2.5 - Edgic & Finale Pick]
- 25 points for coaches making their Edgic pick correctly
- 10 points for coaches making their Finale pick correctly
[2.6 - Redemption Island, EOE or any other type of returning]
- 5 points for getting back into the game
- In season 7, they get points for winning the tribal challenge and being voted back in as opposed to the 5 points
- Castaways do not get the points for winning redemption island or EOE challenges.
[3.0 - Clarifications]
[3.1 - Survivor Auctions]
Survivor Auctions produce no points as it is too subjective of an event to determine who won or lost. Points for obtaining an advantage still happen if a castaway obtains one through an auction. They just would not get points for winning an auction.
[3.2 - Miscellaneous]
Points are awarded on an INDIVIDUAL basis. Even though at certain points in the game, an entire Tribe will win a category, it is important to know that points are NOT awarded to Tribes.
[4.0 Tiebreakers]
In the event of a tie, the following tie breakers will be used in order as necessary:
- Best Placement of a coaches finishing castaways when added together
- Least amount of votes against between their 6 picks
- Highest number of correct votes between their 6 picks
- Individual Immunity challenges won between their 6 picks
We hope you enjoy our game and we are always looking to improve it!